Duration: 
4-5 Day(s)
Price: 
2095

Overview

C++ is the standard language for implementing object-oriented designs, but although based on C, C++ introduces many subtle syntactic and design issues. For developers whose C++ experience goes back further, many of the changes as a result of standardisation make standard C++ a very different programming environment.

This course will keep the audience abreast of these changes. It covers four main areas: new and advanced language features; using the standard library; implementing object-oriented concepts and patterns in C++; effective C++ programming techniques and idioms. It also suggests ways to maximise efficiency, code quality, and reusability.

Delegates will gain a greater understanding of the capabilities and potential pitfalls of the C++ language and will be more able to use C++ language features to write robust, quality software and you will also have a good grounding to make the best use of specific component technologies, such as COM and CORBA.

This a comprehensive five-day course with a combination of lectures and practical sessions for each chapter to reinforce the topics covered throughout the course. The practicals use code skeletons, so that you can concentrate on specific C++ features.

Skills Gained

Delegates will learn how to

  • Describe advanced inheritance issues, such as private inheritance, multiple inheritance, and virtual base classes
  • Use advanced C++ language features and programming techniques, such as Run-Time Type Identification (RTTI), smart pointers and delegation
  • Use different memory management techniques and strategies to customise and optimise memory usage in a C++ program
  • Design, implement and use template functions and template classes
  • Take advantage of the standard C++ library
  • Design and use container classes and iterators
  • Use C++ exceptions to simplify error handling in large programs

Prerequisites

  • You must have solid and genuine experience of C++ including class definitions and member functions, constructors and destructors, references, virtual functions and new and delete operators.
  • Ideally, you will have attended one of our C++ programming courses and have been using C++ solidly for at least six months. You should also have an appreciation of object-oriented principles, possibly from attending the Object-Oriented Software Development or an object-oriented analysis and design course.

Course Specifics

Course Outline

Evolution of Standard C++
  • ISO C++; Changes to the core language; Overview of the standard library
C++ and OO Refresher
  • Abstraction and encapsulation; Composition and association; Inheritance and polymorphism; Patterns and idioms
Copying and Conversions
  • The staticcast, dynamiccast, constcast and reinterpretcast keyword casts; Logical vs physical const-ness and the mutable keyword; Converting constructors and the explicit keyword; User defined conversion operators; Copy construction and assignment
Scope
  • Static class members; The Singleton pattern; Nested classes; Nested class forward declarations; The Cheshire Cat idiom; Namespaces
Delegation Techniques
  • The Object Adapter pattern; The Null Object Pattern; The Proxy pattern; Overloading the member access operator; Smart pointers; The Template Method pattern; Factory objects
Subscripting Techniques
  • Overloading the subscript operator; Overloading with respect to const-ness; Smart references; Multi-dimensional subscripting; Associative containers
Template Functions
  • Using and implementing generic algorithms with template functions; Overloading and specialising template functions; Template instantiation and linkage
Template Classes
  • Using and implementing generic types with templates classes; Multiple template parameters; The standard vector, list, pair, and map template classes
Iterators and Algorithms
  • The need for Iterators; The standard library (STL) iterator model; Generic algorithms using iterators; STL algorithm pitfalls; Introduction to function objects
Exception Handling
  • Classifying and handling exceptions; Catching and throwing exceptions; The standard exception class hierarchy; Uncaught exceptions; Strategies for handling exceptions
Exception Safety
  • Resource acquisition idioms for exception safety; Exceptions in constructors; Exceptions in destructors; Exception safe classes; STL exception safety guarantees
Memory Management
  • Object life cycle; Allocation failure; Customising memory allocation; Optimising allocation for a class through caching; Derivation safe allocation; Controlling timing of construction and destruction
Reference Counting
  • Reference counting shared representation; Reference counted strings for copy optimisation; Subscripting issues; Smart pointers for simple, automatic garbage collection
Inheritance Techniques
  • Subtyping vs subclassing; Abstract and concrete base classes; Inheritance scoping issues; Multiple inheritance; Virtual base classes; Interface classes; Mixin classes; Runtime type information (RTTI); Private and protected inheritance; The Class Adapter pattern
Template Techniques
  • Templating on precision; Template adapters; Default template parameters; Template specialisation; Trait classes; Member templates; Non-type template parameters; Optimising template code space
Functional Abstraction
  • Traditional callbacks using function pointers; The Command pattern; More on function objects; Member function pointers

Thinking about Onsite?

If you need training for 3 or more people, you should ask us about onsite training. Putting aside the obvious location benefit, content can be customised to better meet your business objectives and more can be covered than in a public classroom. It's a cost effective option.

Submit an enquiry from any page on this site, and let us know you are interested in the requirements box, or simply mention it when we contact you.

Upcoming Dates

a Location Cost Days Date  
London 2095417 Apr 18
London 2095405 Dec 17
Liverpool 508 Sep 17
Bristol 531 Aug 17
London 2095415 Aug 17
Belfast 503 Aug 17
London 503 Jul 17
Glasgow 523 Jun 17