Outline of Extreme Programming (XP) Workshop Training Chapter 1. Agile Overview
- What is Extreme Programming (XP)
- How and why XP with Scrum
XP Values and Rules – 12 practices of XP overview
Chapter 2. Agile and Scrum Framework
- What is time-boxing and why time-boxing?
- What is Empirical Process?
Scrum Framework – in Brief
Chapter 3. Scrum with XP Teams
- Roles and Responsibilities
Creating Shared understanding
- Coding Standards (XP Practice)
- Collective Code Ownership (XP Practice)
- Simple Design (XP Practice)
- System Metaphor (XP Practice)
- Whole Team (XP Practice)
Chapter 4. Scrum & XP Overview
- Scrum Roles, Artifacts and Events
Development Team Practices
Chapter 5. Scum & XP Backlog Planning
- User Story and Estimation
- User Story Writing Workshop
- Acceptance Criteria (Gherkin syntax)
- Running Spikes on Complex stories
Release Planning
- Planning Game
- Small Releases (XP Practice)
- Metaphor (XP Practice)
Refine Product Backlog: Prioritization, Sequencing MVP & MMF
Chapter 6. BDD workshop – Collective Ownership and Testing (optional-extra day)
- Principles of Behavior Driven Development
- Why Examples needed for specification
- Writing Examples in Gherkin
Practicing BDD
Chapter 7. Test Driven Development
Test Driven Development
Test Driven Development (XP Practice) Pair Programming (XP Practice)
- Improving the quality and design of the code by testing?
Different types of tests: unit, integration, functional
Chapter 8. Refactoring
- Consequence of technical debt and risk of “breaking” the code
- Where? When? How refactoring?
- Support of TDD and ATDD during refactoring
- Best practices and limitations
The various categories of refactoring tools
Chapter 9. Introduction to Continuous Integration
Continuous Integration Overview
Continuous Improvement (XP Practice) Refactoring (XP Practice)
CI and DevOps