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Development Course

course overview

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Overview

In this course we will review Agile and the Extreme Programming (XP) framework. Extreme Programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. Participants will review, demonstrate, and practice each principle as it related to modern day software development using a real-world project. This course is ideal for team looking to understand XP or to use XP practices to take their projects to the next level.

Skills Gained

Fine scale feedback

Pair ProgrammingPlanning GameTest Driven Development (BDD optional)Whole Team

Continuous process

Continuous IntegrationRefactoring Design ImprovementSmall Releases

Shared understanding

Coding StandardsCollective Code OwnershipSimple DesignSystem Metaphor

Programmer welfare

Sustainable Pace

Four Days.

Outline

Outline of Extreme Programming (XP) Workshop Training Chapter 1. Agile Overview

  • Manifesto & Principles
  • What is Extreme Programming (XP)
  • How and why XP with Scrum

XP Values and Rules – 12 practices of XP overview

Chapter 2. Agile and Scrum Framework

  • What is time-boxing and why time-boxing?
  • What is Empirical Process?

Scrum Framework – in Brief

Chapter 3. Scrum with XP Teams

  • Roles and Responsibilities

Creating Shared understanding

  • Coding Standards (XP Practice)
  • Collective Code Ownership (XP Practice)
  • Simple Design (XP Practice)
  • System Metaphor (XP Practice)
  • Whole Team (XP Practice)

Chapter 4. Scrum & XP Overview

  • Scrum Roles, Artifacts and Events
  • Definition of Done

Development Team Practices

Chapter 5. Scum & XP Backlog Planning

  • User Story and Estimation
  • User Story Writing Workshop
  • Acceptance Criteria (Gherkin syntax)
  • Splitting User Story
  • Running Spikes on Complex stories

Release Planning

  • Planning Game
  • Small Releases (XP Practice)
  • Metaphor (XP Practice)
  • Iteration Planning

Refine Product Backlog: Prioritization, Sequencing MVP & MMF

Chapter 6. BDD workshop – Collective Ownership and Testing (optional-extra day)

  • Principles of Behavior Driven Development
  • Why Examples needed for specification
  • Writing Examples in Gherkin

Practicing BDD

Chapter 7. Test Driven Development

Test Driven Development

Test Driven Development (XP Practice) Pair Programming (XP Practice)

  • Improving the quality and design of the code by testing?

Different types of tests: unit, integration, functional

Chapter 8. Refactoring

  • Consequence of technical debt and risk of “breaking” the code
  • Where? When? How refactoring?
  • Support of TDD and ATDD during refactoring
  • Best practices and limitations

The various categories of refactoring tools

Chapter 9. Introduction to Continuous Integration

Continuous Integration Overview

Continuous Improvement (XP Practice) Refactoring (XP Practice)

CI and DevOps

Talk to an expert

Thinking about Onsite?

If you need training for 3 or more people, you should ask us about onsite training. Putting aside the obvious location benefit, content can be customised to better meet your business objectives and more can be covered than in a public classroom. Its a cost effective option. One on one training can be delivered too, at reasonable rates.

Submit an enquiry from any page on this site, and let us know you are interested in the requirements box, or simply mention it when we contact you.

All $ prices are in USD unless it’s a NZ or AU date

SPVC = Self Paced Virtual Class

LVC = Live Virtual Class

Please Note: All courses are availaible as Live Virtual Classes

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